Glossary

Riichi is played in Japanese, everywhere. These are the terms you will actually hear at tables and in communities — each with romaji, the Japanese, and a one-line definition. Terms used in lessons link here.

TermJapaneseEnglishMeaning
agari winning Completing a valid hand, by ron or tsumo.
aka dora red five A red-colored 5 tile worth one bonus han. Not a yaku.
ankou concealed triplet A triplet formed without calling. Worth more fu than an open one.
atamahane head bump Rule where only the player closest in turn order may ron a discard.
chii sequence call Claiming the previous player’s discard to complete a sequence. Opens the hand.
chombo penalty A rule-breaking play (e.g. invalid ron) that pays a mangan-sized penalty.
damaten silent tenpai Being tenpai with a yaku but not declaring riichi, to stay unreadable.
dora bonus tile The tile after the indicator; each copy in a winning hand adds one han.
furiten State where your own discards block you from winning by ron.
genbutsu safe tile A tile in an opponent’s own discards — fully safe against that player’s ron (only theirs).
han value unit The main scoring unit. Yaku and dora are counted in han.
haitei / houtei last tile / last discard Winning on the very last draw (haitei) or last discard (houtei) — 1 han each.
honba repeat counter Counters for repeated/drawn hands; each adds 300 points to the next win.
ippatsu one-shot Winning within one go-around of riichi with no calls — 1 bonus han.
jihai honor tiles Winds and dragons — the tiles without numbers.
kan quad A set of four identical tiles. Adds fu, a replacement draw, and a new dora indicator.
kanchan middle wait Waiting on the middle tile of a sequence (4-6 waiting on 5). 2 fu.
kuitan open tanyao Rule allowing tanyao with an open hand. Standard in WRC/EMA.
kyotaku deposit sticks Riichi sticks left on the table; the next winner takes them.
mangan limit hand The first score cap: 8,000 (non-dealer) / 12,000 (dealer).
menzen closed hand A hand with no open calls. Required for riichi and several yaku.
minkou open triplet A triplet completed by pon (or by ron). Less fu than concealed.
noten not tenpai Not one tile from winning at an exhaustive draw — pays the tenpai players.
penchan edge wait Waiting on the end of a 1-2 or 8-9 shape (needing the 3 or the 7). 2 fu.
pon triplet call Claiming any player’s discard to complete a triplet. Opens the hand.
riichi Declaring tenpai with a closed hand for 1,000 points — 1 han plus ura dora rights.
ron discard win Winning on an opponent’s discard. The discarder pays everything.
ryanmen two-sided wait Waiting on either end of a sequence (6-7 waiting on 5/8). 0 fu, and required for pinfu.
ryuukyoku exhaustive draw The wall runs out with no winner; noten players pay tenpai players.
shanten tiles from tenpai Distance to tenpai: 1-shanten means one effective tile away.
suji lines Defensive reading based on 1-4-7 / 2-5-8 / 3-6-9 relationships with discarded tiles.
tanki pair wait Waiting on the tile that completes your pair. 2 fu.
tenpai ready One tile from a complete hand.
tsumo self-draw Drawing your own winning tile; all opponents pay shares.
ura dora hidden dora Extra dora revealed under the indicators — riichi winners only.
yaku scoring pattern A recognized hand pattern worth han. Every winning hand needs at least one.
yakuhai value tiles Dragons, your seat wind, and the round wind — triplets worth 1 han each.
yakuman top limit hand The highest hand class: 32,000 / 48,000 points.

Missing a term you've run into? The lessons introduce vocabulary in context — start with the course — and the yaku encyclopedia covers every hand name individually.