Japanese mahjong scoring, step by step

Scoring is the part of riichi everyone says is hard. It is easier than its reputation — if you learn it in the right order. This page teaches the 90% you need at a real table first, then the exact math, in that order. Fu comes last, because that is where it belongs.

The two numbers that price a hand

Every winning hand is priced by two numbers:

Step 1: learn the limits, skip the math

From 5 han the score is fixed — fu stops mattering entirely. These tiers are the skeleton of all riichi scoring, and they are the first thing to memorize:

TierHanNon-dealer ronDealer ron
Mangan 5 (and capped 3–4 han hands)8,00012,000
Haneman 6–712,00018,000
Baiman 8–1016,00024,000
Sanbaiman 11–1224,00036,000
Yakuman 13+ or a yakuman hand32,00048,000

Step 2: memorize the everyday scores

Below mangan, real games are dominated by a handful of values. Learn these eight — really just four values and their dealer versions — and you can play a full session without touching a chart (30 fu):

Han (30 fu)1234
Non-dealer ron1,0002,0003,9007,700
Dealer ron1,5002,9005,80011,600

Notice the pattern: each added han roughly doubles the payment. “3,900” and “7,700” look odd but are just doublings rounded up to the nearest hundred. Dealers score 1.5× — that is why the dealer seat matters.

Why did I pay 12,000?

Dealer mangan. The most common “scoring shock” for new players is forgetting that every tier pays 1.5× when the dealer wins — and that the dealer then keeps the deal for another hand.

Step 3: the actual formula

The exact rule behind every number above:

base = fu × 2(2 + han)

Example: 3 han 30 fu → 30 × 2⁵ = 960 base → ×4 = 3,840 → rounded up: 3,900. That is the whole system. Honba counters add 300 per repeat on ron (100 from each player on tsumo), and riichi sticks on the table go to the winner.

Step 4: fu — when you are ready

Fu rewards hand shapes that are harder to complete: triplets over sequences, hard waits (middle, edge, pair) over two-sided ones, honor pairs over number pairs. Two shortcuts cover most hands: pinfu is always 30 fu on ron and 20 on tsumo, and chiitoitsu is always 25 fu. Everything else starts at 20 and rounds up to the next 10. The complete rules, with worked examples, live on the fu calculation page.

Tools

Scoring is also where automatic tables quietly change the game: ALBAN's Slim Voice SCORE reads the point sticks for you and displays every player's total on an LCD — the fu math is still yours, but the bookkeeping isn't.